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CreativeCOW Contributing Editor: George Polevoy

COW Leaders : George Polevoy
Creative COW Forum Host, Web Writer, Contributing Editor


George Polevoy
George Polevoy
Moscow, Russia
Moscow,  Russia

I was born into a family of Architects in Moscow, Russia. I believe my uncle, a nuclear physics student at the time, trained me to solve problems from nuclear physics in my early childhood, so that twisted my thinking from the very beginning.

I graduated from the Lyceum of Information Technology in Moscow. I took some drawing courses at Moscow Architectural Institute.Then after the Lyceum, I started to work as an intern digital animator in Animatek International - a software and production company. It was very beneficial to work in such a great community of artists and scientists. While working as an animator and a 3D modeler, I was studying programming technology intensively and was programming 3D algorithms all my spare time. As the result of my efforts, I have created some plug-ins for 3ds for DOS, including my own implementation of subdivision surfaces algorithm, cloth dynamics plug-in, and also a bone deformation plug-in. None of these development have grown to a commercial products, however.

Later, I started to work as a software engineer for the same company. I have developed an original ocean water simulation formula with a real-time rendering engine for a "Surfer" game. At different times, I was carrying out different tasks, from programming and maintaining rendering networks to 3D animation and teaching artist personnel to work with the 3DSMAX software. My most successful task at Animatek was technical supervising and support for a 3DSMAX-based movie production project, where we needed to start without artists actually knowing the new package. I was reading 3DMAX and Character Studio manuals at nights, and during the daytime, I was teaching others to work with the software.

Currently,I'm working in a digital studio at a film and video production company called TEKOFILMS.Here at TEKOFILMS, I'm mostly doing digital animation for commercials. One of the clips with my 3D animation (Samsung, Vacuum Cleaner - Elephant) won an award at a TV Commercials festival.

I'm interested in advanced techniques involving programming, scripting and software integration.

I'm happy to answer questions at CreativeCOW.net. My goal in life is to always find the creative way and to never stop learning. (However, sometimes my producers ask me to stop.) My experience also includes a year of Web design and programming and multimedia CD creation.


George Polevoy Profile

Articles by George Polevoy

Adobe Photoshop
High-Pass Texture Tiling High-Pass Texture Tiling

Here's a quick tip from Creativecow leader, George Polevoy for our ''Preparing Graphics for Video'' series. George often uses the ''High-Pass'' filter in Photoshop in addition to the regular "Clone Tool" in order to create seamless tiled graphics.

Tutorial
Autodesk 3ds Max
Cosmic Winds Cosmic Winds

This is the project file George used to create the Cosmic Winds movie. The file uses native 3DSMAX procedural textures, so it will not open on anything but 3dsmax4.

Tutorial
Adobe After Effects
Flowing Title Effects using Adobe After Effects Flowing Title Effects using Adobe After Effects

George Polevoy explores a method of creating a flowing title effect using Adobe After Effects. This effect was created before movies like Final Destination popularized the effect, and when George Created the article for us, it mind-boggled even the most advanced AE users. With this technique, you can add a variety of effects, such as smoke or fire, as well as an abstract 'flowing' for a visual element.

Tutorial
Autodesk 3ds Max
Modeling a face using nurms Modeling a face using nurms

NURMS (Non Rational Mesh Smooth) or Subdivision Surface technique uses low-polygonal mesh to control the shape of the smooth surface.In this tutorial, George Polevoy demonstrates his favorite techniques for symmetric NURMS modeling and 3D sketching, enough to build the model, similar to what you see in the first pictures. The model you see in the pictures is not suited for very advanced animation, which could require different topology and more refinement.

Tutorial


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