Michael Park is a freelance graphic artist, who sometimes moonlights as a trial and appellate attorney. He received a degree in economics from Auburn University and earned a Juris Doctorate from the University of Florida. Throughout his collegian studies, Michael pursued various visual effects projects for a variety of outlets. Having taught himself various visual effects programs mostly through trial and error and online tutorials, he has become well versed in a multitude of both 2d and 3d applications. His particular interest lies in the utilization and incorporation of various visual effects programs to achieve the most efficient workflow possible.
Michael currently resides in the Tampa Bay area and has been involved in visual graphic design for over a decade.
In this tutorial, Creative Cow leader, Michael Park, demonstrates another, more advanced method for creating shimmering glitter particles using Trapcodes Particular. The main advancement is the implementation of 3d rotation of the glitter particles, as well as using expressions to convert the rotation of the particles in all 3 axis to drive a greyscale map, which in turn is used to color the particle using colorama and create the shimmer effect when the particles face the camera.
In this tutorial, Creative Cow leader, Michael Park, demonstrates how to simulate shimmering glitter particles using fractal noise, colorama effect and Trapcodes Particular plugin.
In part two of his shotgun tutorial, Michael Park will demonstrate how to incorporate the 3d footage together with 2d footage in After effects and use different filters to create the distortion surrounding the blast from the barrel of the shotgun and the air distortion trailing the individual shotgun pellets as they race towards the camera. He will also cover some time remapping techniques to add some more interest to your shot.
Many people are interested in creating and incorporating 3d generated footage into live action. In this 2 part tutorial, Michael Park will demonstrate how to create a shotgun blast at the camera using 3d rendered particles and distortion trails along with some 2d footage to create a convincing effect. In part 1 of this tutorial, we will create the 3d shotgun pellet geometry and material, as well as the distortion trails to be later used in the after effects composition.