Satish
Kumar is a software developer working in the wireless software industry
for a living and writing video/graphics software for passion. Since
getting hooked to graphics and SFX in the early 90s, it's been a
breathtaking ride from writing simple shading of spheres in 3D to a
3DSMax clone to realtime high performance game engines to the current
day scene, being the author of WinMorph (a high performance free
morphing/warping software) and plugins for NLEs.
In
addition to graphics, Satish also works in areas like Decompilation and
image/video compression. And while not developing software, he does
architectural miniature models, browses the web for interesting
algorithms and idles around in front of the television.
In this tutorial, Satish Kumar demonstrates the famous Matrix style Bullet-time effect in Premiere: A man leaps in the air with a gun, fires a shot, and then hovers in the air while the camera moves around him by 180 degrees. To create this effect, we have the shot of the man leaping in the air as a video and 6 still shots of him in the air at different angles. The still shots will be morphed between using the WinMorph plugin for Premiere. This morphed video composited with a moving background will give the 180 degree camera rotation effect.
In this tutorial, Satish Kumar demonstrates the famous Matrix style Bullet-time effect in Vegas Video: A man leaps in the air with a gun, fires a shot, and then hovers in the air while the camera moves around him 180 degrees. To create this effect, we have the shot of the man leaping in the air as a video and 6 still shots of him in the air at different angles. We will morph between the still shots using the WinMorph plug-in for Vegas. This morphed video is composited with a moving background giving the 180 degree camera rotation effect.